Final Cut Pro 10 3

Author: Edgar Rothermich
Publisher: Createspace Independent Publishing Platform
ISBN: 1544853505
Size: 14.14 MB
Format: PDF, Mobi
View: 33

This book is also available as a pdf download for $16 from my website DingDingMusic.com/Manuals The first full-featured Final Cut Pro 10.3 Book "Final Cut Pro 10.3 - How it Works" explains the new version of Final Cut Pro X in great details with lots of graphics and diagrams that are not found in any other publication or any videos. This is a completely revised and extended version of the previous best-selling books "Final Cut Pro X - How it Works" and "Final Cut Pro X - The Details" with in-depth explanations of all the new features like Roles and Lanes, plus unique illustrations on how metadata-based audio works in Final Cut Pro. Also, it show the complete Touch Bar functionality and integration. Unlike the previous two books, "Final Cut Pro X - How it Works" and "Final Cut Pro X - The Details", this new book, "Final Cut Pro 10.3 - How it Works", covers the entire content of Final Cut Pro X on 443 pages in full color and letter size format. This book provides the easiest and fastest way to learn Final Cut Pro X, but also understand its unique concepts. What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand. Testimonials: Readers love this unique way of learning applications no matter how easy or complicated the app might be. Here are some responses from satisfied customers: "I wish all the manuals on software were like yours!" - Giovanni C. "You have the gift of making difficult concepts understandable" - William B. "Your style is the most informative and clear I have ever seen" - Mark D. "Great stuff Edgar! I bought your other Logic GEM books and love em..." - freeform "Thank you so much for your fantastic guides; I've learned so much!" - Brandon B. "I love your manuals." - Eli. "Love your writing!" - Magnus N "Your book is awesome" - Geoff S. "I am really impressed by the quality and the user-friendliness of the book" - Giovanni "I cannot praise you enough, you are great at this" - Scot C. "Thanks for a fantastic series of books - just what the doctor ordered." - Peter W. "Many thanks for the effort you put into these books. A true gem". - Alan M

Apple Pro Training Series

Author: Brendan Boykin
Publisher: Peachpit Press
ISBN: 9780134384399
Size: 15.25 MB
Format: PDF, Mobi
View: 30

The Apple-Certified Way to Learn This fully-updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.2 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features. The lessons start as real-world as it gets--with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you'll create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a deeper dive into the more advanced Final Cut Pro X 10.2 features including how to efficiently manage media with Libraries, use the tools to create stunning 3D titles, composite effects and clips with the new mask options, retiming, and more. Downloadable lesson and media files to work sequentially through exercises for hours of hands-on training. New Checkpoints feature lets you check your editing progress against the author's version. Focused lessons teach concepts and take students step by step through professional, real-world editing scenarios to create a final project. Chapter review questions summarize what students learn to prepare them for the Apple certification exam. The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.

3 D Geometric Origami

Author: Rona Gurkewitz
Publisher: Courier Corporation
ISBN: 9780486135601
Size: 10.97 MB
Format: PDF, Docs
View: 41

Innovative, challenging book provides instructions, diagrams for creating polyhedra models — from the relatively simple tetrahedron to the mind-boggling truncated hexadecahedron.

Final Cut Pro X 10 3 Apple Pro Training Series

Author: Brendan Boykin
Publisher: Peachpit Press
ISBN: 9780134785158
Size: 18.28 MB
Format: PDF, Docs
View: 91

The Apple-Certified Way to Learn This fully updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.3 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features. The lessons start as real world as it gets–with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a deeper dive into the more advanced Final Cut Pro X 10.3 features, including how to easily import and organize media using metadata, advanced audio design with Roles, stunning effects including 3D titles, and much more. • Downloadable lesson and media files to work sequentially through exercises for hours of hands-on training. • Focused lessons teach concepts and take students step by step through professional, real-world editing scenarios to create a final project. • Chapter review questions summarize what students learn to prepare them for the Apple certification exam. • Web Edition provides full text of the book available online with revised content for significant software updates. The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.

Computer Vision

Author: Richard Szeliski
Publisher: Springer Science & Business Media
ISBN: 1848829353
Size: 20.57 MB
Format: PDF, Mobi
View: 45

Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.